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Email : sanofer.h@gmail.com
Phone : 07448849127

Hey I'm

Sanofer Hyderali

UI/UX Designer & XR Prototyper

About


About Me

I'm a UI/UX Designer & XR Prototyper specializing in AR/VR, 3D interactions, and Generative AI. My passion lies in crafting immersive experiences with cutting-edge technologies that seamlessly blend the physical and digital worlds. Currently, I am working with the Royal College of Art in collaboration with Genera Labs, focusing on researching and developing Generative AI for 3D asset creation.

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Previously, at Valkyrie Industries, I worked as a product designer and prototyper for fitness and healthcare-based VR/MR games. During my time at Samsung R&D, I played a pivotal role in strategizing and designing various AR experiences, contributing significantly to crafting spatial experiences and multimodal interactions for AR Glass.

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Before transitioning into design, I began my career as a Software Engineer with TATA Consultancy Services.

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Education

Master of Design -  Digital Game Design

National Institute of Design, India

Bachelor of Technology - Information Technology,

CUSAT, India

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I Can Do

Extended Reality - UI/UX, Interaction Design, and C# programming using Unity 3D

3D Design - Blender/3DS Max for modelling & Substance painter for Texturing

2D Design - Figma, Adobe Photoshop, and After Effects.

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works

Projects

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VR Fitness & Rehab - Product Design

Contract project - A VR Game for fitness that uses the EMS Armband devices for more immersiveness and workout efficiency.

Tools used: Unity 3D, Figma, Belnder, Substance Painter

#Haptics #VRTK #3D

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XR Projects - UI/UX & 3D

2018-2022

UI & UX for Handheld and Head-mounted AR/VR/MR applications

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VR Training for Home Nurses.

Freelance project - A proof of concept designed and developed for mixed reality studio.

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Tools used: Unity 3D, Figma, ShapesXR, Belnder

#HandTracking #InteractionSDK

Interaction Design for VR/MR HMDs 

Personal project - VR Projects completed as part of the certification course from XRBootcamp.

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Tools used: Unity 3D, ShapesXR, Blender

#HandTracking #Voice #InteractionSDK #XRTK 

Automotive VR 

Freelance project - A proof of concept created for a design studio

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Tools used: Unity 3D, Blender

#HandTracking #InteractionSDK #XRTK 

IDC, IITB

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(Interenship, 2017 - 2018)

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TAXI VR Game

A VR Game for back seat car passengers. Game Mechanics is based on the Real-Time Traffic data. A dynamic Story is stitched or a game is procedurally generated according to the total journey time and real-time road traffic data.

Dynamic Story: According to the total travel time a story can be generated and then according to the real-time traffic data, interesting twists can be inserted dynamically.

Procedural Game: The game/interactive experience is generated according to the total travel time. The enemies/characters can spawn according to the real time traffic data. More the traffic more the engagement for the player(passenger). If there is a high traffic more enemies are spawned accordingly, which makes the player to engage more. 

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Dragonfly - VR Movie

This VR film was created as part of the ongoing research work on “Understanding the Grammar of VR Storytelling”. The film experience was designed keeping in mind the insights from our previous study that looked into the effects of visual cues in 360° narratives.

Synopsis: The film is a tale of waiting. Aisha longs for the return of her lover, who has undergone a grievous incident. While she holds onto a glimmer of hope, her patience begins to test her. ‘Dragonfly’ wishes to immerse the viewer in an experience that fluctuates between Aisha’s reality, memories and hopes.

In this project, I worked on planning the scene, editing, 3D and VFX. This VR Film we premiered in different venues and gathered valuable feedbacks from the viewers (mainstream film directors & actors), which helped us to learn much more about storytelling in a 360 space and then dream about a bigger project (Gaze based storytelling).

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